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Brandon Mull
Author Profile

Brandon Mull

28 Books
Brandon Mull is a #1 New York Times bestselling author best known for his imaginative children's and young adult fantasy novels. He is the creator of several beloved series, including Fablehaven, Dragonwatch, Beyonders, and Five Kingdoms. His engaging, action-packed stories frequently follow young heroes as they discover hidden magical worlds and embark on epic adventures.
The Candy Shop War

Carnival Quest

Brandon Mull

Action Fantasy
- /5
Pingo

Pingo and the Playground Bully

Brandon Mull

Empathy Fiction
- /5
Five Kingdoms

Rogue Knight

Brandon Mull

Action Adventure
- /5
Dragonwatch

Dragonwatch

Brandon Mull

Action Adventure
- /5
Five Kingdoms

Time Jumpers

Brandon Mull

Action Adventure
- /5
Five Kingdoms

Sky Raiders

Brandon Mull

Action Adventure
- /5
Dragonwatch

Master of the Phantom Isle

Brandon Mull

Action Adventure
- /5
Five Kingdoms

Death Weavers

Brandon Mull

Action Adventure
- /5
Beyonders

A World Without Heroes

Brandon Mull

Action Adventure
- /5
The Candy Shop War

Arcade Catastrophe

Brandon Mull

Action Adventure
- /5
Fablehaven

The Gorgon's Fury: Tales of Newel and Doren

Brandon Mull

Adventure Fantasy
- /5
Guardians

Forbidden Mountain

Brandon Mull

Action Adventure
- /5
Dragonwatch

Champion of the Titan Games

Brandon Mull

Action Adventure
- /5
Beyonders

Seeds of Rebellion

Brandon Mull

Action Adventure
- /5
Dragonwatch

Legend of the Dragon Slayer

Brandon Mull

Action Adventure
- /5
Fablehaven

Secrets of the Dragon Sanctuary

Brandon Mull

Action Adventure
- /5
Five Kingdoms

Crystal Keepers

Brandon Mull

Action Adventure
- /5
Fablehaven

Grip of the Shadow Plague

Brandon Mull

Action Adventure
- /5
Dragonwatch

Wrath of the Dragon King

Brandon Mull

Action Adventure
- /5
Fablehaven

Rise of the Evening Star

Brandon Mull

Adventure Animals
- /5
The Candy Shop War

The Candy Shop War

Brandon Mull

Action Fantasy
- /5
Beyonders

Chasing the Prophecy

Brandon Mull

Action Adventure
- /5
Spirit Animals

Wild Born

Brandon Mull, Nicola Barber

Action Animals
- /5
Fablehaven

The Official Fablehaven Cookbook: Wondrous Recipes Inspired by the Characters from the Series

Brandon Mull, Cherie Mull

Baking Cooking
- /5
Fablehaven

Keys to the Demon Prison

Brandon Mull, E.B. Stevens

Action Adventure
- /5

The 39 Clues, Infinity Ring, and Spirit Animals Powerpack

Brandon Mull, Rick Riordan, James Dashner, James Riordan

Action Adventure
- /5
Spirit Animals

Tales of the Great Beasts

Brandon Mull, Billy Merrell, Gavin Brown, Emily Seife, Nick Eliopulos

Action Adventure
- /5
Spirit Animals

Tales of the Fallen Beasts

Brandon Mull, Emily Seife, Nick Eliopulos, Gavin Brown, Billy Merrell

Action Animals
- /5
The Candy Shop War

Carnival Quest

The sinister Dreams and Screams International Carnival has rolled into town, and it brings a terrifying new threat. Nate, Summer, Trevor, and Pigeon know that Camila, the most diabolical of the White siblings, is finally making her move. The carnival is her trap, and the rumors are already spreading. People who visit feel completely compelled to return, and those who enter the labyrinthine Funhouse disappear for days. Soon, everyone who visits the Big Top starts suffering from bizarre, haunting nightmares. The worlds of both reality and magic are in grave danger, and the friends know they have to fight back. However, the carnival strictly forbids any outside magic. Without their favorite enchanted treats from the sweet shop, the kids must rely on their wits and bravery. You will join Nate and his friends as they navigate the twisted carnival games and face incredible odds to rescue their families, save their town, and make it through their sixth grade year.
9-12 Years 400 Pages
N/A /5
Jump in! Meet Chad and his super cool imaginary friend, Pingo! Chad loves Pingo, and so do his friends, who all have their own amazing imaginary pals like Sparky the robot or Awesome Girl. One day, they decide to have a friendly contest to see whose imaginary friend is the smartest, strongest, or sneakiest. Who do you think will win? Why it pulls you in: Things get a little tricky when Jeremy, the playground bully, and his grumpy imaginary friend, Grunt, crash the party. They want to prove they're the best, no matter what! But Pingo has a special way of solving problems that might surprise everyone. Can Pingo show Jeremy that friendship and kindness are the real super powers? What makes it special: This colorful picture book is all about how important it is to be kind and include everyone, even when it's hard. You'll discover that making new friends and playing together can be the most fun adventure of all!
9-12 Years 32 Pages
N/A /5
Cole Randolph's fight for survival takes him to Elloweer, a kingdom built on illusions and dangerous magic. Trapped in the Outskirts, his only hope of ever returning home is to help the resistance overthrow the tyrannical High King. They have found one of the five missing princesses, Mira, and now they are searching for her older sister, Honor. But Elloweer is facing massive problems of its own. Terrifying monsters are attacking the citizens, turning them into a zombie-like army. To make matters worse, a ruthless Rogue Knight has arrived, challenging all other knights to brutal duels. Before Cole and his friends can locate Honor, they must deal with these massive threats and figure out what is real in a land designed to trick them. You will navigate mind bending illusions and fierce battles as Cole risks everything to complete his mission and keep his hopes of returning to a normal life alive.
9-12 Years 532 Pages
N/A /5
The dragon sanctuaries have held for centuries, but the restless prisoners inside are ready to break free and take back the world. Celebrant the Just, the powerful King of the Dragons, views the hidden sanctuary of Wyrmroost as a cage. He is actively plotting his revenge, determined to overthrow the captors and return the world to the Age of Dragons. No single hero is strong enough to stop Celebrant and his massive dragon horde. The only hope is to gather the ancient order of Dragonwatch, a legendary group of wizards, enchantresses, and dragon slayers. With the original members mostly gone, the wizard Agad calls on Grandpa Sorenson and his grandchildren, Kendra and Seth. You will join the siblings as they confront this massive new danger. They must draw upon all their unique skills to function together as a powerful dragon tamer. The battle against superior magical forces will determine if humans can survive or if the dragons will rule again.
9-12 Years 13-18 Years 384 Pages
N/A /5
The final kingdom of Creon holds the key to reality itself, and Cole Randolph must bend time to find his way home. After surviving endless threats across the Outskirts, Cole can barely remember his normal life in Arizona. But he is absolutely determined to escape this dangerous realm and set things right in the Five Kingdoms before he leaves. Creon is a mind bending place where time can be manipulated and reality is constantly shifting. On his very last death defying mission, Cole has to use every single skill he has learned to face a villain with powers far beyond anything he has ever encountered. The past, present, and future are all on the line. You will experience the ultimate showdown as Cole risks everything to protect his friends and restore the magic of the Outskirts. It is an epic battle that will decide the fate of all five kingdoms and Cole's final chance to return home.
9-12 Years 464 Pages
N/A /5
Cole Randolph just wanted to have a normal Halloween with his friends. But when they decide to explore the creepiest haunted house in town, normal goes right out the window. One by one, his friends are pulled away into a mysterious, shadowy portal, and Cole makes a split-second decision to dive in right behind them. He lands in The Outskirts, a magical and dangerous place made up of five distinct kingdoms. It is a world caught entirely in the middle, existing somewhere between waking life and dreaming, reality and pure imagination. Here, nothing is quite what it seems, and survival means learning the strange rules of a completely new universe. Now Cole is on a desperate mission to rescue his friends and find a way back home. But the deeper he travels into the Five Kingdoms, the more he realizes that getting to The Outskirts was the easy part. Finding a way to leave might just be impossible.
9-12 Years 432 Pages
N/A /5
The war against the dragons rages on, and Seth has lost all memory of who he truly is. Cursed by the Key of Forgetting, he cannot recall his family, his friends, or his past adventures. Now, he relies entirely on his dark unicorn mentor, Ronodin, who leads him to the Phantom Isle. This hidden gateway to the Under Realm is dangerous, and Ronodin plans to use Seth's unique powers to create chaos. Meanwhile, Kendra is desperate to find her missing brother. She must travel far from the sanctuary of Wyrmroost to reach Crescent Lagoon, hoping the fallen preserve holds the clues she needs. The Dragon King Celebrant continues to conquer sanctuaries, pushing closer to ruling the world. With dark forces gathering strength, the remaining members of Dragonwatch must find a way to rally enough power to stop the invasion. You will journey across a ghost island and a mermaid city in this gripping adventure, where trust is rare and the fate of the magical world hangs in the balance.
9-12 Years 513 Pages
N/A /5
Cole faces his most chilling test yet as he steps into Necronum, a haunted kingdom where the line between the living and the dead blurs. After battling monsters, challenging rogue knights, and dodging robotic bounty hunters, Cole and his friends thought they were prepared for anything. But this new land is filled with secret pacts, restless spirits, and terrifying risks. The heart of this kingdom is the echolands, a mysterious waystation for the departed that the living almost never enter. Separated from his powers, Cole must cross into this ghostly realm relying entirely on his instincts. His friends are in desperate need of rescue, and the enemies in Necronum are closing in from all sides. You will journey into the unknown with Cole as he risks absolutely everything to save the people he cares about. In a place where shadows rule, finding the truth is his only hope of survival.
9-12 Years 528 Pages
N/A /5
A trip to the zoo drops Jason Walker straight into a wild, unpredictable realm. One minute he is looking at the hippo tank, and the next, he has tumbled into Lyrian, an incredible world filled with dangerous magic and dark secrets. In Lyrian, the ruthless wizard emperor Maldor has taken control, crushing anyone who dares to stand against him. Fear rules the land, and heroes are almost impossible to find. Searching for a way back to his own life, Jason meets Rachel, another traveler mysteriously pulled from our world. Together, they join a small, scattered group of rebels. To defeat the emperor, Jason and Rachel must find and assemble a powerful, hidden word that can break Maldor's grip on the kingdom. Their only chance of finding a path home is to stay and fight. You will join their incredible quest through a realm where every choice matters. It is an unforgettable journey that proves true courage can spark a rebellion, even in a world without heroes.
9-12 Years 512 Pages
N/A /5
Nate and his friends are no strangers to magic, especially after surviving their adventures at the local candy shop. So when a massive new amusement center called Arcadeland opens in town, they are thrilled to check it out. The games are incredible, but the prizes are absolutely unbelievable. Instead of cheap plastic toys, winning tickets can actually earn you working jets, high-speed racecars, and real submarines. It all seems like a dream come true, until the friends meet the owner of the arcade, Mr. White. He happens to be the brother of the magical candy shop owner they already know, and it quickly becomes clear that he is hiding a very dangerous secret behind the flashing lights and high scores. Soon, Nate and his crew are pulled into a high-stakes competition where the games are entirely real and the consequences are deadly. They will have to use all their wits, skills, and teamwork to beat the arcade and uncover the truth before it is too late.
9-12 Years 433 Pages
N/A /5

Tales of Newel and Doren

Satyrs Newel and Doren are far from the familiar grounds of Fablehaven. Dropped right into the muggy, unpredictable swamplands of Key West, Florida, these two troublemakers are on a mission that requires far more than their usual mischief. They are hunting for a magical talisman and desperately need the wisdom of the mysterious Listening Doll. The stakes are incredibly high. A dangerous gorgon is on the loose, threatening everything they hold dear, and they must figure out how to stop her before disaster strikes. But saving the day is only half of their agenda. Newel and Doren also have their eyes on the ultimate prize: winning the annual Satyrs Games. Balancing a deadly monster hunt with their fierce competitive streak will test their friendship, their wits, and their survival skills. Packed with magical creatures, high-stakes action, and the signature humor fans love, this adventure takes you deep into a hidden world where myth and reality collide. You will be rooting for these unlikely heroes as they navigate treacherous swamps, outsmart ancient threats, and try to secure their legendary status once and for all.
9-12 Years 256 Pages
N/A /5
Every child in Anora waits for the day they bond with a magical guardian, but the choices come with deadly risks. Some kids match with Advocates who promise bright futures and incredible abilities. Others are lured by the Accursed, dangerous spirits offering immense power but bringing destruction and a penalty of death. Mako faces an impossible decision when a chaotic ancient evil returns to threaten the entire empire. He must decide if bonding with an Accursed spirit is worth the risk to stop an even greater threat. Far across the land, Arden has no guardian and no hopes of a grand adventure. But when she searches for her missing friend within an underground criminal network, her unique ability to sense truth pulls her into a massive conspiracy. Soon, Mako and Arden cross paths, realizing their destinies are linked. Together, you will follow them as they confront bandit armies, uncover deeply buried secrets, and fight a ruthless enemy who wants to tear their world apart.
9-12 Years
N/A /5
The dragon war pushes Kendra and Seth to seek help from the formidable Giant Queen in Titan Valley. This unique dragon sanctuary is unlike any other. It is ruled by towering giants who keep their dragons enslaved, and it serves as the brutal arena for the gladiator style Titan Games. To make matters worse, the games are overseen by Humbuggle, the exact demon who stole Seth's memories. Seth is desperate to get his past back, while Kendra is searching tirelessly for her brother. As they try to navigate this massive, dangerous realm, they must also stop the dragons from taking over the world. The dark unicorn Ronodin is manipulating events in the shadows, adding another layer of betrayal to their mission. You will join Kendra and Seth as they race to retrieve a magical talisman that could turn the tide of the war. Facing colossal trolls and powerful titans, they must learn who to trust before it is too late.
9-12 Years 544 Pages
N/A /5
Jason has finally made it back to his own world, but the danger he left behind in Lyrian still calls to him. He knows a shocking truth about the evil Emperor Maldor, and his friends in Lyrian desperately need this information to survive. Despite the comfort of home, Jason realizes he must return to the magical realm to help lead the fight. Meanwhile, Rachel and the other rebels have uncovered powerful new abilities and face deadly new enemies as they struggle to keep the resistance alive. Once Jason crosses back over, he is instantly in more danger than ever before. Reunited, the group must travel the dangerous lands to convince a reluctant ally to join their cause. They need to build a rebellion strong enough to finally challenge Maldor's absolute control. You will follow their daring quest as Jason and Rachel discover the true roles they are meant to play in this war. The fate of Lyrian hangs in the balance, and every step brings them closer to the ultimate confrontation.
9-12 Years 13-18 Years 514 Pages
N/A /5
Before the Dragonwatch existed, the magical world stood on the brink of being completely overrun by dragons. In these ancient times, dragons were the ultimate threat, seeking to gain absolute dominion over all magical races and the entire nonmagical world. Powerful monsters surrounded the Kingdom of Selona, leaving the land in desperate need of a champion. Konrad, a humble cobbler's son, makes a brave choice that changes history. He steps up to answer the king's challenge, facing down fierce creatures like a dangerous gorgon and a deadly phoenix. But the ultimate test comes when he must stand against the greatest Dragon of all. Armed with only his wits, courage, and determination, Konrad becomes the very first dragon slayer. You will witness his epic journey as he proves that true heroism can come from the most unlikely places. His legendary battle sets the stage for the creation of the sanctuaries and the legendary order of the Dragonwatch.
9-12 Years 53 Pages
N/A /5
A terrifying new threat is sweeping through the magical preserve of Fablehaven. A mysterious plague is spreading rapidly, transforming peaceful beings of light into dangerous creatures of darkness. With the very survival of the sanctuary at stake, Kendra and Seth Sorenson realize they can no longer trust anyone, not even their closest allies. Determined to stop the shadow plague, the siblings must rely on their own growing powers. Armed with her unique abilities as fairykind, Kendra embarks on a dangerous solo mission that no one else can attempt. Meanwhile, Seth stays behind at the preserve, uncovering an incredible hidden talent of his own that could change everything. Their separate paths will ultimately lead them toward the most heavily guarded and dangerous place in the magical world: the dragon sanctuary. With enormous beasts, hidden traitors, and impossible traps waiting in the shadows, Kendra and Seth must risk everything to save Fablehaven before the darkness takes over completely.
9-12 Years 526 Pages
N/A /5
Trapped in the Outskirts, Cole Randolph must navigate the magnetic highways and robotic bounty hunters of Zeropolis. Surviving the first two kingdoms was hard enough, but Zeropolis is a whole new kind of dangerous. Here, advanced technology is controlled by Abram Trench, a leader strictly loyal to the evil High King. The city is strictly monitored, making it incredibly difficult for Cole and his friend Dalton to move unnoticed. Their best hope lies with the Crystal Keepers, a group of young resistance fighters using unique weapons to battle the government. Together, they must track down more of their lost friends and help a new ally named Mira locate her missing sister. With the High King's secret police closing in and the resistance being systematically dismantled, time is running short. You will join Cole as he races to uncover the dark secrets behind the city's power and unravel the mystery of the High King's stolen magic before they are stranded in the Outskirts forever.
9-12 Years 512 Pages
N/A /5
A mysterious shadow plague is transforming the magical creatures of Fablehaven into terrifying monsters. Beings of light are suddenly turning into creatures of darkness, and the disease is spreading fast. Danger lurks around every corner of the preserve, and the Sorenson family is desperate to find a cure. With trusted allies acting strangely, Kendra and Seth no longer know who they can rely on. To combat the plague, Kendra must embark on a dangerous mission to a distant preserve to retrieve a hidden artifact, racing against the sinister Society of the Evening Star. Meanwhile, Seth stays behind, discovering a massive new talent that could help protect their home. Both siblings must embrace their unique powers and dig into the hidden history of their family to survive. You will face traps, traitors, and incredible magical threats as Kendra and Seth fight to stop the plague before Fablehaven falls to the darkness forever.
9-12 Years 513 Pages
N/A /5
The ultimate battle for survival has begun. The dragons have officially declared war on humanity, and two of the world's seven hidden dragon sanctuaries have already fallen into ruin. Now, the powerful and vengeful Celebrant, King of the Dragons, has his sights set on taking total control of his home preserve, Wyrmroost. Still recovering from their last terrifying encounter, Kendra and Seth find themselves in a desperate race against time. Celebrant has teamed up with a dark unicorn named Ronodin to locate the legendary dominion stone, a dangerous talisman hidden deep inside a cursed castle. If the Dragon King gets his claws on the stone, the entire magical world could be destroyed. As the newly appointed caretakers of Wyrmroost, Kendra and Seth must rally every ally they can find to outsmart the brilliant and ruthless dragons. The siblings are about to face the greatest magical threat in history, and it will take all their courage to survive the wrath of the Dragon King.
9-12 Years 410 Pages
N/A /5
The school year ends, but the real test begins as Kendra and Seth race back to Fablehaven. After discovering their grandparents run a secret refuge for mythical and magical creatures, the siblings are ready for a quiet summer. Instead, they find the preserve under serious threat from the Society of the Evening Star. This ancient and dangerous organization is determined to infiltrate the sanctuary and steal an artifact of immense power. To protect the property, Grandpa Sorenson brings in a potion master, a magical relics collector, and a mystical creature trapper. But the enemy operates with infinite patience and cunning, and time is quickly running out. Kendra must learn to control her newly discovered fairy abilities, while Seth has to find a way to stay out of trouble long enough to actually help. If the Society breaches the gates, it could mean the end of Fablehaven and every other hidden preserve in the world. You will experience a thrilling race against the clock where facing your deepest fears is the only way to survive.
9-12 Years 464 Pages
N/A /5
A new candy shop in town serves up sweet treats with a side of incredible superpowers. When Nate, Summer, Trevor, and Pigeon meet the grandmotherly Mrs. White, the owner of the Sweet Tooth Ice Cream and Candy Shoppe, they quickly discover her treats are far from ordinary. A piece of rock candy can make you weightless, while jawbreakers actually make you unbreakable. But the thrilling perks of magical candy come with serious strings attached. The local ice cream truck driver has his own enchanted sweets, and a mysterious man in a dark overcoat is watching their every move. Soon, Nate and his friends realize these adults are not just giving away superpowers for fun. They are competing to recruit the kids to find a legendary, hidden treasure. If this prize falls into the wrong hands, the entire town could face disaster. You will follow the four friends as they realize they are in over their heads. They must race to secure the treasure first, turning their ordinary sixth grade year into a secret, magical war.
9-12 Years 400 Pages
N/A /5
The rebellion against Emperor Maldor gathers strength, but the odds remain impossibly steep. Jason and Rachel have risked everything to unite the resistance in Lyrian, bringing together leaders who are finally willing to fight back. However, Emperor Maldor has been preparing for this war for years, and his armies vastly outnumber the fragile rebel alliance. To have any hope of victory, Jason and Rachel must embark on separate, incredibly dangerous missions. They must seek out powerful allies and uncover the remaining secrets of a crucial prophecy. Their journeys will test their limits, forcing them to confront terrifying enemies and navigate treacherous lands. Every choice carries immense weight, and the sacrifices required will change them forever. You will experience the epic conclusion to their quest, where courage, loyalty, and sheer determination are the only things standing between Lyrian and total darkness. The battle for the future has begun, and the heroes must face their final, ultimate test.
9-12 Years 13-18 Years 704 Pages
N/A /5
Four flashes of light change the world of Erdas forever when four young strangers summon legendary spirit animals. Conor, Abeke, Meilin, and Rollan live worlds apart, but they all undergo the same coming of age ritual. In a rare and powerful event, they bond with the Great Beasts. A wolf, a leopard, a panda, and a falcon emerge, granting the children incredible abilities. But this is not just a fortunate coincidence. A long forgotten dark force is rising from distant lands, unleashing an onslaught that threatens to ravage their entire world. The fate of Erdas now rests entirely on these four young heroes and their newly formed animal bonds. They must leave their homes, learn to work together, and master their powers before the darkness consumes everything. You will travel alongside them as they face epic challenges, discovering that true strength comes from trust, friendship, and the courage to stand against impossible odds.
9-12 Years 202 Pages
N/A /5

Wondrous Recipes Inspired by the Characters from the Series

Step into the magical kitchen of Fablehaven and discover the incredible secrets of the woodland brownies. These helpful house brownies are famous for sneaking into the kitchen at night to bake delightful treats for the caretakers and their guests. Now, you can bring that same magic into your own home. This incredible collection features nearly fifty wondrous recipes inspired by the world of Fablehaven. You can easily whip up a batch of Fairy Toast, create refreshing Midsummer Strawberry Salsa, or bake some delicious Dragon Egg Cupcakes. Every recipe includes a fascinating origin story from the magical preserve and is accompanied by beautiful, full-color photography. Beyond the kitchen, you can also explore fun magical crafts like Wizard Slime and Vanessa's Invisible Ink. This unique guide even features an original, never before published story starring the beloved brownies. You will find everything you need to create treats that are perfectly safe and totally magical.
9-12 Years 128 Pages
N/A /5
The battle for the fate of the world comes down to a desperate race against the Society of the Evening Star. For centuries, the demon prison Zzyzx has kept the darkest evils safely locked away. Now, the Sphinx and his followers are dangerously close to collecting the five hidden artifacts needed to open the gates and unleash absolute chaos. When Kendra and Seth's parents are kidnapped, the fight becomes deeply personal. The siblings must team up with the Knights of the Dawn, venturing far beyond Fablehaven to explore exotic, highly guarded magical preserves around the globe. Separated in the heat of battle, Kendra must travel through time and space to rescue her family, while Seth faces a terrifying choice presented by the Sphinx himself. You will join them on this explosive final mission, where secret allegiances are tested and massive sacrifices must be made. The forces of light and darkness will collide, and Kendra and Seth must risk everything to secure the keys and save the world.
9-12 Years 625 Pages
N/A /5
Three massive, world-saving adventures are waiting for you in this ultimate blockbuster collection. First, dive into a high-stakes global treasure hunt with orphans Amy and Dan Cahill. You will discover that your family is the most powerful in human history, and you must race against ruthless relatives to uncover thirty-nine hidden clues before it is too late. Next, prepare to fix the past and save the future as you leap through time. A dangerous mutiny in time has altered history, and it is entirely up to you and a team of young time travelers to correct the timeline before the world falls apart. Finally, discover the ancient magic that lives inside you. In a mystical land, four young heroes have just summoned legendary spirit animals, bonding with powerful beasts to fight off a dark, encroaching evil. Step right into the explosive beginnings of three legendary fantasy and sci-fi series that will push your imagination to its absolute limits.
13-18 Years 576 Pages
N/A /5
Long before they became legendary spirit animals, four magnificent creatures roamed the wild lands of Erdas as Great Beasts. Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon were the most powerful beings in the world. When a ruthless and mad king rises to power, these four noble animals must band together with a united army of humans and beasts to stop his reign of terror. But the Great Beasts soon discover that they are not the only powerful creatures fighting in this war. A devastating betrayal is already in motion, secretly planned by two of their very own. To save the world of Erdas from complete destruction, the Four Fallen must make the ultimate sacrifice. Dive into the hidden history of Erdas and uncover the lost stories of the original Great Beasts. Discover the extraordinary acts of bravery and the shocking secrets that set the entire Spirit Animals adventure into motion.
13-18 Years 192 Pages
N/A /5
Great Beasts from legends past are returning to Erdas, binding themselves as spirit animals to a new generation of heroes. These powerful creatures unite the human and animal worlds, granting special kids incredible abilities to protect their lands. But just as these legends are reborn, a mysterious and ruthless stranger begins hunting them down. He is determined to capture the Great Beasts and will crush anyone who dares to stand in his way. The stolen legends are in grave danger, and it is up to young heroes from all across the globe to step up and stop him. You will experience a collection of thrilling stories that follow these brave kids and their spirit animals as they fight back against the darkness. Every battle requires immense courage and teamwork, proving that even the youngest heroes can change the fate of the world when they protect the creatures they love.
9-12 Years 192 Pages
N/A /5
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