KRKB
M
Author Profile

Michael Grant

6 Books
A world where adults and communication networks have disappeared. (Ages 12 and up)

--- Added from Google Books ---

It's been seven months since all the adults disappeared. Gone. It happens in one night. A girl who died now walks among the living; Zil and the Human Crew set fire to Perdido Beach; and amid the flames and smoke, Sam sees the figure of the boy he fears the most: Drake. But Drake is dead. Sam and Caine defeated him along with the Darkness—or so they thought. As Perdido Beach burns, battles rage: Astrid against the Town Council; the Human Crew versus the mutants; and Sam against Drake, who is back from the dead and ready to finish where he and Sam left off. And all the while deadly rumors are raging like the fire itself, spread by the prophetess Orsay and her companion, Nerezza. They say that death is a way to escape the FAYZ. Conditions are worse than ever and kids are desperate to get out. But are they desperate enough to believe that death will set them free?
13-18 Years
N/A /5
A world where adults have disappeared. (Ages 12 and up)

--- Added from Google Books ---

It's been eight months since all the adults disappeared. Gone. They've survived hunger. They've survived lies. But the stakes keep rising, and the dystopian horror keeps building. Yet despite the simmering unrest left behind by so many battles, power struggles, and angry divides, there is a momentary calm in Perdido Beach. But enemies in the FAYZ don't just fade away, and in the quiet, deadly things are stirring, mutating, and finding their way free. The Darkness has found its way into the mind of its Nemesis at last and is controlling it through a haze of delirium and confusion. A highly contagious, fatal illness spreads at an alarming rate. Sinister, predatory insects terrorize Perdido Beach. And Sam, Astrid, Diana, and Caine are plagued by a growing doubt that they'll escape—or even survive—life in the FAYZ. With so much turmoil surrounding them, what desperate choices will they make when it comes to saving themselves and those they love? Plague, Michael Grant's fourth book in the bestselling Gone series, will satisfy dystopian fans of all ages.
13-18 Years 512 Pages
N/A /5
A world where adults have disappeared. (Ages 12 and up)

--- Added from Google Books ---

It's been one year since all the adults disappeared. Gone. Despite the hunger and the lies, even despite the plague, the kids of Perdido Beach are determined to survive. Creeping into the tenuous new world they've built, though, is perhaps the worst incarnation yet of the enemy known as the Darkness: fear. Within the FAYZ, life breaks down while the Darkness takes over, literally—turning the dome-world of the FAYZ entirely black. In darkness, the worst fears of all emerge, and the cruelest of intentions are carried out. But even in their darkest moments, the inhabitants of the FAYZ maintain a will to survive and a desire to take care of the others in their ravaged band that endures, no matter what the cost. Fear, Michael Grant's fifth book in the bestselling dystopian Gone series, will thrill readers . . . even as it terrifies them.
13-18 Years
N/A /5
A world where adults have disappeared. (Ages 12 and up)

--- Added from Google Books ---

"Answers to every mystery of the FAYZ are revealed, unexpected heroes emerge as sacrifices are made, and the Darkness is finally conquered by a force even more powerful than itself in this conclusion to the Gone series"--
13-18 Years 576 Pages
N/A /5
Recovering from a severe accident can be incredibly boring, especially when you are stuck inside a cutting-edge biotechnology facility. Evening Spiker is trapped in her mother's research lab, counting down the days until she can return to her normal life. But everything changes when she is given access to a highly advanced and secretive computer program. This is not just any software. The program allows Evening to genetically engineer the perfect human being. Bored and curious, she begins to design a boy from the ground up, selecting his traits, personality, and physical features. What starts as a fascinating digital experiment takes a wild and dangerous turn when her creation, Adam, actually comes to life. You will be drawn into a thrilling exploration of science, ethics, and unexpected friendship. As Evening learns more about her mother's secretive company and the true nature of her creation, she must decide what it really means to be human. Dive into a gripping science fiction adventure where technology blurs the line between playing a game and playing creator.
13-18 Years
N/A /5
Step into entirely new dimensions filled with dark magic, futuristic technology, and fractured societies. If you are craving a thrilling escape from reality, this exclusive collection offers the ultimate gateway into seven unforgettable universes. This special edition compilation brings together the gripping opening chapters of some of the most acclaimed young adult novels in modern fantasy and science fiction. You will encounter cybernetic mechanics navigating treacherous royal courts, powerful Grisha summoning the elements, and daring survivors fighting their way through post-apocalyptic underground enclaves. From genetically engineered creations to teenage necromancers discovering their terrifying abilities, every page introduces a uniquely brilliant protagonist facing impossible odds. Whether you are drawn to the shadows of a dystopian rebellion or the glittering danger of a fantasy kingdom, this sampler provides the perfect taste of your next literary obsession. Prepare to sample the brilliant world-building of acclaimed authors and discover which extraordinary realm you want to conquer first. Dive in and find your new favorite story.
13-18 Years 345 Pages
N/A /5
Success – Your message will goes here