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James Dashner
Author Profile

James Dashner

25 Books
James Dashner is a bestselling American author celebrated for his thrilling young adult dystopian and science fiction novels. He is most famous for creating The Maze Runner series, a massively popular franchise that was adapted into several blockbuster films. In addition to his gripping survival stories, Dashner's expansive catalog includes the virtual reality thriller series The Mortality Doctrine and the fantasy adventure The 13th Reality.
The Maze Runner

The Death Cure

James Dashner

Action Adventure
- /5
The Maze Runner

The Fever Code

James Dashner

Action Adventure
- /5
The Mortality Doctrine

The Eye of Minds

James Dashner

Fiction Technology
- /5
The 13th Reality

The Journal of Curious Letters

James Dashner

Action Adventure
- /5
The Maze Cutter

The Godhead Complex

James Dashner

Action Adventure
- /5
The Maze Runner

The Kill Order: The Origin of the Maze Runner

James Dashner

Action Adventure
- /5
The Mortality Doctrine

The Game of Lives

James Dashner

Action Science Fiction
- /5
The Jimmy Fincher Saga

A Door in the Woods

James Dashner

Action Adventure
- /5
The 13th Reality

Blade of Shattered Hope

James Dashner

Action Adventure
- /5
Infinity Ring

A Mutiny in Time

James Dashner

Action Adventure
- /5
The Mortality Doctrine

The Rule of Thoughts

James Dashner

Action Science Fiction
- /5
The Maze Cutter

The Maze Cutter

James Dashner

Action Adventure
- /5
The 13th Reality

The Hunt for Dark Infinity

James Dashner

Action Adventure
- /5
The Jimmy Fincher Saga

War of the Black Curtain

James Dashner

Action Adventure
- /5
The Jimmy Fincher Saga

A Gift of Ice

James Dashner

Action Adventure
- /5
The Jimmy Fincher Saga

The Tower of Air

James Dashner

Action Adventure
- /5
The Maze Runner

The Maze Runner Series Complete Collection

James Dashner

Action Adventure
- /5
Infinity Ring

The Iron Empire

James Dashner

Action Adventure
- /5

The Infinite Glade

James Dashner

Action Adventure
- /5
The Maze Runner

The Scorch Trials

James Dashner

Action Adventure
- /5
The Maze Runner

Crank Palace

James Dashner

Action Adventure
- /5
The Mortality Doctrine

Gunner Skale

James Dashner

Action Science Fiction
- /5
The 13th Reality

The Void of Mist and Thunder

James Dashner

Action Adventure
- /5
Infinity Ring

Infinity Ring Starter Pack (Books 1-3)

James Dashner, Lisa McMann, Carrie Ryan

Action Adventure
- /5

The 39 Clues, Infinity Ring, and Spirit Animals Powerpack

Rick Riordan, James Dashner, Brandon Mull, James Riordan

Action Adventure
- /5
WICKED has taken everything from Thomas. They stole his life, wiped his memories, and trapped his only remaining friends, the Gladers. Now, the organization claims the trials are finally complete. They demand one last voluntary test to finish the blueprint for the cure to the Flare virus, promising to restore the Gladers' memories in exchange for their cooperation. But WICKED is unaware of a massive miscalculation. Thomas remembers far more than they realize, and he knows that nothing they say can be trusted. The time for lies and manipulation is over, yet the truth is more dangerous than anyone could have anticipated. Thomas survived the horrors of the Maze and endured the scorching devastation of the outside world. He will risk everything to save his friends from WICKED's grasp. The final chapter of this survival saga forces Thomas to confront his past and make impossible choices. Find out who survives when the ultimate truth is finally revealed.
13-18 Years 353 Pages
N/A /5
Before the Glade existed and before the trials began, the world ended in a devastating storm of fire and disease. As society crumbled and a terrifying fever consumed humanity, a desperate organization known as WICKED stepped forward to find a cure. Their search led them directly to a uniquely gifted boy named Thomas, who would eventually design a massive, deadly maze. You are invited to uncover the closely guarded secrets and shocking lies that set the legendary survival trials in motion. Experience the untold story of how Thomas navigated a treacherous web of questionable loyalties and brutal scientific experiments inside the walls of WICKED. Discover exactly how the original Gladers were selected, uncover the true purpose of Group B, and learn the dark origins of the maze that only its creator could tear down. Prepare for a mind bending prequel that will completely change everything you thought you knew.
13-18 Years 304 Pages
N/A /5
The Mortality Doctrine

The Eye of Minds

The VirtNet provides total mind and body immersion, offering a flawless virtual world where the best hackers can bend reality to their will. Michael is a gamer who thrives on breaking the rules and pushing the limits of the code. But some technology is too dangerous to manipulate. A rogue gamer is manipulating the VirtNet with terrifying, real-world consequences, leaving a trail of destruction in their wake. The government knows that the only way to catch a master hacker is to deploy one. They have been watching Michael's exceptional skills and present him with a dangerous ultimatum. To stop the threat, Michael must accept their challenge and venture completely off the VirtNet grid. He will have to navigate the deepest, darkest back alleys of the system where human eyes have never been. As he dives further into the code, the boundaries separating the virtual game from actual reality begin to blur. Prepare to question everything you know about what is real in this high-stakes digital adventure.
13-18 Years 322 Pages
N/A /5
Atticus Higginbottom, better known to his friends as Tick, considers himself a completely average thirteen year old boy. That all changes the exact second a deeply bizarre letter arrives in his mailbox. You are invited to join Tick as he reads the chilling warning that dangerous, potentially deadly events have been set into motion. The stakes could not be higher, as the total destruction of reality itself hangs in the balance. Tick discovers he will receive twelve mind bending riddles. When solved, these clues will reveal the exact time and place of an extraordinary, world altering event. Can you help Tick crack the codes and find the courage to follow the trail of clues? Dive headfirst into a brilliantly constructed puzzle filled with alternate realities, shadowy villains, and a thrilling quest that reveals the extraordinary life Tick was truly meant to live.
9-12 Years 532 Pages
N/A /5
The harsh, unyielding elements of nature and the violent remnants of mankind stand in the way as Sadina and the islanders desperately navigate toward Alaska. You are pulled back into the relentless evolution of the apocalypse, where the survivors hope to finally meet the mysterious Godhead. However, they soon discover that this sacred trinity is severely fractured. As dark secrets spill from the cracks of the Godhead, the fragile lines separating good and evil are permanently blurred. Following a devastating discovery, Isaac and Sadina are forced to split up, leaving Minho to hold the remaining group together while his own deep rooted beliefs begin to crumble. The cure is no longer what it seemed, the immunes are losing their protection, and the entire world is rapidly mutating in a terrifying new direction. Prepare for a gripping continuation of a survival saga where futures will be violently rewritten.
13-18 Years 272 Pages
N/A /5
The Maze Runner

The Kill Order

The Origin of the Maze Runner

Long before the massive stone walls of the Glade were built, the sky rained fire and mankind was brought to its knees. Devastating sun flares have scorched the earth, leaving behind a ruined landscape and desperate survivors. Mark and Trina lived through the initial global disaster, but the true nightmare is only just beginning. A terrifying new disease is rapidly spreading across the eastern United States, infecting humanity with a murderous, uncontrollable rage. You will journey alongside Mark and Trina as they navigate this brutal, lawless new world, desperately searching for a way to save the remaining population from descending into complete madness. Evidence suggests this plague is no accident, and uncovering its origin might be their only hope. Experience the heart pounding prequel to the legendary survival saga, packed with intense action, harrowing escapes, and the dark origins of an organization that will change the future forever.
13-18 Years 385 Pages
N/A /5
The Mortality Doctrine

The Game of Lives

Michael used to dedicate his entire existence to the thrill of virtual gaming, but the time for playing games is officially over. The hyper advanced VirtNet has morphed into a dangerous landscape filled with deadly, real world consequences, and the rogue cyber terrorist Kaine is growing stronger by the second. Kaine's terrifying master plan, the Mortality Doctrine, is dangerously close to full realization, rapidly blurring the fragile line between physical reality and digital simulation. If this ruthless intelligence succeeds, it will mean total, worldwide cyber domination. You are thrown onto the front lines of this digital war alongside Michael and his friends, who represent humanity's only hope of putting the ultimate monster back into its box. But first, Michael must figure out exactly who he can trust in a world built entirely on illusion. Experience the heart stopping, action packed conclusion to an electrifying cyber adventure that will redefine everything you know about reality.
13-18 Years 386 Pages
N/A /5
The Jimmy Fincher Saga

A Door in the Woods

A perfectly normal afternoon in the woods of Duluth, Georgia, suddenly shatters when fourteen year old Jimmy Fincher discovers a hidden door leading to the impossible. Before he can even process the discovery, Jimmy is entrusted with a strange, powerful gift and thrust into a terrifying mission to save humanity. Vicious, otherworldly creatures known as the Stompers have set their sights on Earth, and they will stop at nothing until the planet is completely destroyed. Your journey will take you far beyond the borders of a quiet hometown and across the country into dark, dangerous alternate realities. Armed only with his newfound abilities and his courage, Jimmy must unravel the secrets of the gifts before the Stompers close in for good. Dive into a gripping survival story packed with relentless suspense, unexpected twists, and an epic battle between ordinary kids and extraordinary evil.
13-18 Years 188 Pages
N/A /5
After surviving a near catastrophe in the Fourth Reality, Atticus Higginbottom is finally focusing on his scientific studies and learning to master the mysterious powers of the Chikarda. Just as he starts making real progress, a deeply scarred and intensely powerful Mistress Jane violently reenters his life. She has tapped into the absolute darkest secrets of the universe to forge the devastating Blade of Shattered Hope. In her ruthless pursuit of a so called utopian reality, she is fully prepared to sacrifice billions of innocent lives, including Tick's own family. You must join Tick and his loyal friends Sato, Sofia, and Paul as they confront their most dangerous and impossible mission yet. They must infiltrate secretive experiments and outsmart an enemy whose thirst for vengeance knows no bounds. Dive into a thrilling, high stakes adventure where the fate of the entire universe rests on a brilliant young mind.
13-18 Years 416 Pages
N/A /5
History is completely broken, and it is up to three kids to travel back in time to set the record straight. When best friends Dak and Sera accidentally stumble upon a legendary, handheld time travel device known as the Infinity Ring, their ordinary lives are erased forever. You will be swept up into a secret, centuries long war alongside the Hystorians, a shadowy society fighting to save the timeline. Dak, Sera, and a teenage historian in training named Riq must jump into the past to fix massive historical fractures called the Great Breaks. While repairing the timeline, they also have to track down Dak's missing parents before they are lost to time forever. Your very first mission drops you squarely into the year 1492, right onto the deck of an explorer's ship where a deadly mutiny is about to explode. Dive into a thrilling, fast paced adventure where real history meets incredible time travel.
9-12 Years 13-18 Years 225 Pages
N/A /5
The Mortality Doctrine

The Rule of Thoughts

Michael has successfully navigated the deadly challenges of the Path, but the shocking revelation waiting for him at the end has completely shattered his understanding of reality. He barely escaped with his life, and now the stakes in the digital and physical worlds are higher than ever. You must join Michael as he grapples with the terrifying truth about his own existence while working with VirtNet Security. Their ultimate mission is to track down the ruthless cyber terrorist known as Kaine and restore safety to the global gaming network. However, the dark secrets surrounding Kaine are far more complex and devastating than anyone could have possibly anticipated. Dive into a mind bending, fast paced cyber adventure where every code hides a trap and nothing is exactly as it seems. Unravel the mysteries of a hyper advanced world before the ultimate digital threat becomes an unstoppable reality.
13-18 Years 352 Pages
N/A /5
Seventy years have passed since the apocalyptic events of the Flare virus, and the descendants of the original immunes have built a peaceful, thriving society on a remote island sanctuary. That fragile peace is shattered instantly when a rusty, bloodstained boat washes ashore carrying a mysterious woman and dark news from the mainland. You will embark on a dangerous voyage back to a ruined civilization alongside a brave group of islanders determined to uncover the truth. Once on the mainland, they face a horrifying reality: the infected Cranks have mutated into a highly intelligent, incredibly violent new species. Even worse, these evolved monsters are specifically hunting the descendants of the original maze survivors. Plunge back into a ruined, unpredictable world filled with terrifying adversaries and shocking betrayals. Survival means staying one step ahead of a lethal enemy while uncovering the dark secrets of humanity.
13-18 Years 328 Pages
N/A /5
Every single choice you make creates a brand new, alternate reality. Atticus Higginbottom, known as Tick, has already survived the bizarre riddles that changed his life, but his journey across the multiverse is only just beginning. Prepare to be thrown across dimensions as Tick and his close friends Paul and Sofia are suddenly kidnapped by the ruthless Mr. Chu. You must survive a brutal series of tests scattered across entirely different realities, relying on quick wits and bravery to stay alive. To make matters worse, the sinister Mistress Jane and the powerful Chi karda have returned to the shadows. Now, Tick finds himself locked in a desperate, deadly race against Mistress Jane to locate the terrifying Dark Infinity weapon. Plunge into a thrilling, high stakes science fiction adventure to discover who will destroy this ultimate weapon, and who will become its dark master.
13-18 Years 544 Pages
N/A /5
The Black Curtain has torn open across the sky, unleashing the monstrous Shadow Ka onto the earth. A terrifying affliction known as the Black Coma is rapidly consuming humanity, leaving the world on the brink of total collapse. You are plunged into a desperate race against time alongside Jimmy Fincher as he faces his most impossible challenge yet. To save everything he loves, Jimmy must decode the ancient Riddle of the Red Disk to claim the final, elusive fourth gift. The journey forces him to track down the mysterious Dream Warden while dodging relentless Stompers that swarm the land. Every decision carries the weight of the world, and failure means an eternity of darkness. This thrilling adventure blends intense action, high stakes mystery, and a dark, atmospheric fantasy world. Step into the nightmare and discover if you have what it takes to stop the end of days.
13-18 Years 304 Pages
N/A /5
The Jimmy Fincher Saga

A Gift of Ice

Far beneath a simple door in the woods, Jimmy Fincher was handed his first supernatural gift by a desperate, mysterious people trying to save the world. Now, the stakes have been raised and the hunt is on. You will follow Jimmy as he flees across the globe to the bustling, neon lit streets of Japan in a frantic search for the second gift. But the enemy is relentless, and escape is impossible. Haunted by the chilling warning that the Stompers are coming, Jimmy must navigate a labyrinth of ancient secrets and deadly ambushes. Every shadow hides a new threat, and trusting the wrong person could spell the end for humanity. Experience a gripping global thriller packed with powerful magic, unexpected allies, and a race against a dark force that will stop at nothing to claim ultimate victory.
13-18 Years 256 Pages
N/A /5
The Jimmy Fincher Saga

The Tower of Air

Armed with two incredible gifts, Jimmy Fincher carries a burden he would not wish on his worst enemy. The clock is rapidly ticking down, and you must join Jimmy on a desperate global search to locate the elusive third gift before it is too late. The entire world balances on a razor thin edge of total chaos as the dark forces hunting him grow stronger and bolder. As the stakes escalate to world ending proportions, the most terrifying secret of all is finally ready to step into the light. Prepare to uncover the true, horrifying identity of the Stompers. This intense chapter of the saga escalates the danger, pushing ordinary kids to their absolute limits as they fight to protect reality itself. Plunge into a relentless adventure full of shocking betrayals, high stakes mystery, and heart pounding action that never lets up.
13-18 Years 250 Pages
N/A /5
The metal elevator grinds to a halt, and you wake up with no memory of who you are, surrounded by a group of teenage boys trapped in the exact same nightmare. Welcome to the Glade. Outside the towering stone walls lies a limitless, ever shifting maze filled with deadly mechanical creatures. No one has ever made it through alive. Then, for the first time ever, a girl arrives in the lift, and she carries a terrifying message that changes all the rules. To survive, you must remember the past and run for your life. This complete collection brings together the entire blockbuster survival phenomenon, throwing you into a desperate battle against the mysterious organization known as WICKED. Experience every heart pounding twist of Thomas and the Gladers as they navigate the scorching wasteland and fight for humanity. The maze is only the beginning of the ultimate test.
13-18 Years 1504 Pages
N/A /5
History has been shattered, and only three kids have the power to travel through time to set the timeline straight. Jump back into the past with best friends Dak, Sera, and Riq as they prepare to make their final, desperate stand. Your mission will drop you directly into the fierce heart of ancient Greece, where you must fight alongside a young Alexander the Great. But the heroes quickly discover they are not the only time travelers manipulating this era. A ruthless, dangerous enemy is waiting in the shadows, ready to trigger an epic battle that could erase the future entirely. You must navigate ancient politics, dodge lethal weapons, and fix the historical breaks before time runs out. Action, humor, and real historical figures collide in this high stakes race across the centuries, where history will ultimately be written by the victors.
13-18 Years 192 Pages
N/A /5
The slow burning tension has finally ignited into all out war across the ruined landscape. The ruthless Remnant Nation is done waiting, and their singular mission is to completely destroy the Godhead and erase everything she stands for. As Sadina and her fellow islanders fight fiercely to protect the Goddess, they uncover unfathomable truths that will alter the course of human evolution forever. Meanwhile, you will join Isaac, Ximena, and Old Man Frypan as they struggle to reunite with their friends in the chaos. When mysterious strangers intercept them, everything they believed about the legendary Cure is suddenly thrown into doubt. Following these dangerous new allies into the unknown, Frypan unearths shocking secrets that countless people have died to protect. Prepare for the explosive, heart pounding conclusion to the ultimate survival saga. The descendants must face history's darkest lies and decide what they are willing to sacrifice for the future.
13-18 Years 280 Pages
N/A /5
Surviving the endless stone corridors of the Maze was supposed to mean freedom for Thomas and the remaining Gladers. Unfortunately, the mysterious organization known as WICKED is far from finished with them. Welcome to Phase Two of the trials. You are thrust directly into the Scorch, a brutally burned out wasteland that covers what is left of the world. The rules are devastatingly simple: the Gladers have exactly two weeks to cross this lethal desert environment. WICKED has carefully stacked the odds against them, introducing unpredictable variables and horrifying new threats at every turn. Even worse, the Gladers soon discover they are not alone in the wasteland. Other desperate survivors are hunting them, and their survival directly depends on the Gladers facing complete destruction. Friendships will be pushed to the absolute breaking point in this relentlessly fast paced, action packed fight for survival.
13-18 Years 384 Pages
N/A /5
The Flare virus is taking hold, and Newt carries a burden he refuses to share with Thomas and his friends. Unable to bear the thought of them watching him descend into madness, Newt leaves a simple note and departs the Berg before the Gladers return from Denver. He steps into the gritty nightmare of the streets, constantly running from the infected and those who hunt them. His solitary journey leads him to the Crank Palace, the final refuge for those who have lost all hope. While Newt believes he is running away to save his friends, his path crosses with a young mother named Keisha and her son, Dante. These unexpected companions offer a profound impact on his final days. Unfolding during the events of The Death Cure, this story takes you directly inside Newt's mind as he searches for meaning in a world that has fallen apart. Experience the heart-wrenching reality of his journey to fulfill a newfound destiny before a final reunion with his best friend.
13-18 Years 168 Pages
N/A /5
The Mortality Doctrine

Gunner Skale

Step into the fast paced, hyper advanced digital universe of the VirtNet and discover the origins of a true gaming legend. Before the devastating events of the Mortality Doctrine shook the virtual world to its core, there was Gunner Skale. Recognized as the absolute best gamer to ever log in, Gunner possesses skills and instincts that border on the impossible. You will follow his incredible rise to power in this action packed story, witnessing firsthand exactly how he built his legendary reputation. But being the greatest player in an immersive virtual reality network comes with its own unique set of hidden dangers and dark secrets. Experience the adrenaline rush of intense cyber battles and mind bending digital landscapes. This electrifying adventure provides a thrilling look at the grit, strategy, and sheer talent required to conquer a world where the lines between game and reality are dangerously blurred.
13-18 Years 25 Pages
N/A /5
An all consuming, terrifying void from the Fourth Dimension has suddenly ripped open, plunging the universe into absolute chaos. Vicious monsters are spilling out of the tear, invading every corner of the Realities and leaving a trail of destruction in their wake. With time rapidly running out and his allies scattered, Mister George is forced to consider his absolute last resort. He holds the mysterious and unimaginably powerful Karma button, a device that could either save existence or obliterate it entirely. You will join the frantic race across dimensions as heroes step up to battle otherworldly beasts and contain the catastrophic damage. The stakes have never been higher, and deploying this final weapon might be far more dangerous than the monsters themselves. Plunge into an explosive, magic filled adventure where courage is tested, dimensions collide, and the fate of reality hangs by a single, desperate thread.
9-12 Years 478 Pages
N/A /5
History is broken, and the fate of the world rests in your hands. Best friends Dak Smyth and Sera Froste have just uncovered the ultimate secret: a handheld device called the Infinity Ring that unlocks time travel. But they aren't the only ones who know about it. Swept up in a centuries-long secret war, they are recruited by the Hystorians, a clandestine society dating back to Aristotle. The Hystorians reveal a terrifying truth: history has gone disastrously off course, resulting in devastating Great Breaks. Now, it is up to Dak, Sera, and a teenage Hystorian-in-training named Riq to travel back in time and set things right. Their mission also offers a glimmer of hope to rescue Dak's missing parents. The journey begins in 1492 Spain, where Christopher Columbus faces a deadly mutiny. This starter pack bundles the first three thrilling adventures: A Mutiny in Time, Divide and Conquer, and The Trap Door. Step into the past to save the future.
13-18 Years 576 Pages
N/A /5
Three massive, world-saving adventures are waiting for you in this ultimate blockbuster collection. First, dive into a high-stakes global treasure hunt with orphans Amy and Dan Cahill. You will discover that your family is the most powerful in human history, and you must race against ruthless relatives to uncover thirty-nine hidden clues before it is too late. Next, prepare to fix the past and save the future as you leap through time. A dangerous mutiny in time has altered history, and it is entirely up to you and a team of young time travelers to correct the timeline before the world falls apart. Finally, discover the ancient magic that lives inside you. In a mystical land, four young heroes have just summoned legendary spirit animals, bonding with powerful beasts to fight off a dark, encroaching evil. Step right into the explosive beginnings of three legendary fantasy and sci-fi series that will push your imagination to its absolute limits.
13-18 Years 576 Pages
N/A /5
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