Franklin W. Dixon
Hardy Boys
Franklin W. Dixon
The Secret of the Caves
Franklin W. Dixon
The Secret Panel
Franklin W. Dixon
Trouble at the Arcade
Franklin W. Dixon, Scott Burroughs
The Missing Mitt
Franklin W. Dixon, Scott Burroughs
Camping Chaos
Franklin W. Dixon, Scott Burroughs
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When Frank and Joe try to help their father locate Miss Todd's missing brother, they find themselves tangled up with a mysterious hermit named Captain Royal.
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Triggered by the disappearance of a brilliant young professor, this mystery takes the Hardy boys first to Kenworthy College, where they find a puzzling message on an examination paper. But then their pal Chet Morton, with his new metal detector, and buddy Biff Hooper, turn up a clue that sends the young detectives on an exciting search in another direction -- to the Honeycomb Caves, on the seacoast. A hot-tempered hermit who considers the caves his private domain complicates this seacoast mystery and challenges every sleuthing skill Frank and Joe possess. The case that their famous detective father is working on -- suspected sabotage at the new radar station near the Hardys' hometown of Bayport -- further complicates the mystery, which grows more baffling with every chapter. After many dangerous encounters, including a nearly disastrous patrol on the stormy ocean, Frank and Joe discover a powerful searchlight in one of the craggy caverns along the seacoast. In the brilliant white glare of the searchlight, the startling secret of the caves is dramatically revealed. - Flyleaf.
In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives—just like their dad!
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The first book in the chapter book refresh of the classic Hardy Boys series. In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives—just like their dad!
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In The Missing Mitt, the boys must help their teammate find his lucky mitt before the last game, or their Little League season is doomed!
Frank and Joe are excited to go camping with their friends in Bayport State Park for the annual “Fun With Camping” event. They are ready for hiking, bonfires, and s’mores—and especially for the tent decorating competition, which the boys are determined to win.
But just a few nights into the trip, decorations start to go missing. First Frank and Joe hear strange noises outside their tent. Then they see a set of unique footprints at the campsite.
It seems like someone—or something—is out to sabotage the decorating contest. Can Joe and Frank figure out who the campsite culprit could be?
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During the the annual "Fun With Camping" event at Bayport State Park, Frank and Joe investigate when tent decorations start to go missing and they find mysterious footprints around the camp.
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During the the annual "Fun With Camping" event at Bayport State Park, Frank and Joe investigate when tent decorations start to go missing and they find mysterious footprints around the camp. "Frank and Joe are excited to go camping with their friends in Bayport State Park for the annual "Fun With Camping" event. They are ready for hiking, bonfires, and s'mores--and especially for the tent decorating competition, which the boys are determined to win. But just a few nights into the trip, decorations start to go missing. First Frank and Joe hear strange noises outside their tent. Then they see a set of unique footprints at the campsite. It seems like someone--or something--is out to sabotage the decorating contest. Can Joe and Frank figure out who the campsite culprit could be?" -- During the annual Fun with Camping event at Bayport State Park, Frank and Joe investigate when tent decorations start to go missing and mysterious footprints are found around the camp. Book #16