KRKB
Gordon Korman
Author Profile

Gordon Korman

61 Books
Gordon Korman is a prolific Canadian author celebrated for his engaging and often humorous books for middle grade and young adult readers. Known for creating relatable characters and diverse storylines, his works range from the high-stakes adventures in his popular "Swindle" series, which includes "Zoobreak" and "Framed," to thought-provoking narratives like "Restart," "Pop," and "Hope Wins." He has captivated audiences with over 100 titles, consistently delivering entertaining and meaningful stories.

Unplugged

Gordon Korman

Action Adventure
- /5

I Want to Go Home

Gordon Korman

Action Adventure
- /5
Everest

The Climb: Book 2

Gordon Korman

Action Adventure
- /5
Swindle

Showoff: Book 4

Gordon Korman

Animals Dogs
- /5
Dive

The Danger: Book 3

Gordon Korman

Action Adventure
- /5

Pop

Gordon Korman

Fiction Friendship
- /5
Swindle

Framed: Book 3

Gordon Korman

Fiction Humor
- /5
Titanic

S.O.S.

Gordon Korman

Action Adventure
- /5

Restart

Gordon Korman

Empathy Friendship
- /5
Swindle

Zoobreak: Book 2

Gordon Korman

Adventure Animals
- /5

The Fort

Gordon Korman

Adventure Friendship
- /5

Linked

Gordon Korman

Fiction History
- /5

No Coins, Please

Gordon Korman

Adventure Fiction
- /5

Whatshisface

Gordon Korman

Fiction Friendship
- /5
Ungifted

Ungifted

Gordon Korman

Humor Schools
- /5

Notorious

Gordon Korman

Animals Fiction
- /5
Dive

The Discovery: Book 1

Gordon Korman

Action Adventure
- /5
Masterminds

Payback: Book 3

Gordon Korman

Action Adventure
- /5
On the Run

The Fugitive Factor

Gordon Korman

Action Adventure
- /5
The 39 Clues

One False Note: Book 2

Gordon Korman

Action Adventure
- /5
Bugs Potter

Who Is Bugs Potter?

Gordon Korman

Action Humor
- /5

Mixed Up

Gordon Korman

Fiction Friendship
- /5
The 39 Clues

The Emperor's Code: Book 8

Gordon Korman

Action Adventure
- /5
Titanic

Unsinkable: Book 1

Gordon Korman

Action Adventure
- /5
Swindle

Swindle: Book 1

Gordon Korman

Action Fiction
- /5
Titanic

Collision Course: Book 2

Gordon Korman

Action Fiction
- /5
Slacker

Slacker: Book 1

Gordon Korman

Fiction Humor
- /5
Ungifted

Supergifted

Gordon Korman

Friendship Honesty
- /5
Slacker

Level 13

Gordon Korman

Animals Fiction
- /5
Son of the Mob

Son of the Mob: Book 1

Gordon Korman

Fiction Humor
- /5

War Stories

Gordon Korman

Action Family
- /5

The 39 Clues

Gordon Korman

Action Adventure
- /5
Dive

The Deep: Book 2

Gordon Korman

Action Adventure
- /5

Old School

Gordon Korman

Family Friendship
- /5

Snoop

Gordon Korman

Action Humor
- /5

Go Jump in the Pool!

Gordon Korman

Fiction Friendship
- /5
Macdonald Hall

The War with Mr. Wizzle

Gordon Korman

Computers Fiction
- /5
Everest

The Contest: Book 1

Gordon Korman

Action Adventure
- /5

Born to Rock

Gordon Korman

Adventure Family
- /5
On the Run

Chasing the Falconers: Book 1

Gordon Korman

Action Adventure
- /5
As the son of a famous tech billionaire, Jett Baranov is used to getting whatever he wants. What he definitely does not want is to be dropped off at a wellness camp in the middle of the Arkansas wilderness. The Oasis is a nightmare for a kid who lives for screen time. There are no phones, no televisions, no video games, and absolutely no junk food. Instead, Jett is forced to endure meditation, healthy eating, and a bunch of kids who actually seem to like being disconnected from the real world. Determined to escape or get kicked out, Jett tries his usual rebellious tricks. But his plan gets completely derailed when he stumbles across a strange, seemingly impossible discovery in the woods. Suddenly, Jett finds himself teaming up with the exact kids he tried to avoid. Together, they must solve a mystery that could change everything they know about their bizarre retreat. Will Jett survive a summer without his gadgets, or will this tech-free adventure actually prove to be the most exciting experience of his life? Find out in this hilarious and fast-paced story where logging off is just the beginning.
9-12 Years
N/A /5
Rudy Miller has absolutely zero interest in spending his summer in the great outdoors. So when his parents drop him off at Camp Algonkian for his own good, Rudy has only one goal in mind: escaping. He refuses to participate in the endless sports, the forced cheering, or the terrifying campfire songs. All he wants is a one-way ticket home. Fortunately, Rudy is not alone in his misery. He quickly teams up with his cabin mate, Mike Webster, a quiet kid who is just as eager to ditch the wilderness. Together, the two boys concoct a series of brilliant and completely outrageous escape plans. There is just one major obstacle standing in their way. Their overly enthusiastic counselor, Chip, is determined to keep them at camp and force them to have fun, no matter what it takes. As Rudy and Mike spend their days dodging activities, playing endless games of chess, and working off punishments for their hilariously failed breakouts, they start to realize something surprising. Plotting the ultimate camp escape might actually be the most fun they have ever had.
9-12 Years 192 Pages
N/A /5
Everest

The Climb

Book 2

Mount Everest is the ultimate test of human endurance, and four young athletes are about to face its terrifying slopes. After a grueling and highly competitive selection process, these kids have won the chance of a lifetime. They are attempting to make history as the youngest team to ever reach the highest peak on the planet. But the journey to the top of the world is far more dangerous than any of them imagined. The extreme altitude makes every breath a struggle, the freezing winds are relentless, and the mountain is full of deadly surprises. To make matters worse, the fierce competition among the climbers is threatening to tear their team completely apart. Just as they are pushing their bodies to the absolute limit, the unthinkable happens. What started as a thrilling contest rapidly transforms into a desperate, life or death rescue mission. Trapped on thin ice and running out of oxygen, the young mountaineers must put aside their fierce rivalries. It will take incredible courage and absolute teamwork to survive the most unforgiving environment on Earth.
9-12 Years 160 Pages
N/A /5
Swindle

Showoff

Book 4

When a disastrous trip to the mall ends with a champion show dog getting chased through a fountain, all the blame falls on Luthor. This massive, misunderstood dog is unfairly accused of ruining the champion's career and gets sent straight to the dog pound. But Griffin Bing, famously known as The Man With The Plan, refuses to abandon his canine friend. To save Luthor from a terrible fate, Griffin must hatch his most outrageous scheme yet. You will join Griffin and his loyal crew as they dive into the fiercely competitive world of professional dog shows. Their daring rescue mission involves tracking down a sinister saboteur, teaming up with a highly reclusive animal trainer, and securing a massive supply of red hair dye. You will be laughing and cheering as this hilarious, high stakes heist unfolds, proving that true friends will go to absolutely any length to protect the pets they love.
9-12 Years
N/A /5
The stunning sunken treasure has finally been brought to the surface, but the true nightmare is only just beginning. After risking their lives in the crushing depths of the ocean to uncover a historic fortune, four teenagers suddenly find themselves facing a much more ruthless predator than the great white sharks. The adults running their marine expedition have decided they want to keep the massive haul of gold entirely for themselves. You will dive straight into the explosive conclusion of this high stakes underwater trilogy as the teens realize they cannot trust the very people meant to protect them. Stripped of their equipment and trapped at sea, the crew must rely on their diving skills and deep loyalty to outsmart their greedy supervisors. You will hold your breath through every thrilling twist in this shark infested adventure, where keeping the treasure means fighting for your absolute survival.
9-12 Years 116 Pages
N/A /5
Marcus Jordan, a high school football player, moves to a new town and feels a bit lonely at first. Luckily, he meets a retired professional football star who is amazing at teaching him new skills for the game. This grown-up becomes a great coach for Marcus, helping him become a stronger player and leader on the field. But this new friend also has some surprising ways of acting that can get Marcus into tricky situations. Sometimes, his behavior causes problems and makes things complicated for Marcus. Follow Marcus as he tries to navigate his new life, learn from an unusual mentor, and handle the challenges that come with this unexpected friendship. It's a story about football, fitting in, and learning to deal with grown-ups who don't always act their age!
9-12 Years 260 Pages
N/A /5
Swindle

Framed

Book 3

Griffin Bing is famous for being The Man with a Plan, but his latest situation is completely out of his control. Griffin has been trying his hardest to stay out of trouble, especially with a strict new principal running his middle school like a military boot camp. But when a priceless Super Bowl ring vanishes from the school display case, all the evidence points directly to him. The real thief even left Griffin's missing retainer at the scene of the crime! Now, Griffin has been completely framed. Punished with house arrest, an electronic ankle monitor, and a forced transfer to a terrifying new school, he is running out of time to prove his innocence. Every attempt he and his loyal crew make to uncover the real culprit only seems to dig him into a deeper hole. To clear his name, Griffin will have to pull off his most daring, complicated, and hilarious heist yet in this action-packed mystery.
6-8 Years 9-12 Years 240 Pages
N/A /5
The unsinkable ship is going down. You are aboard the RMS Titanic, and the greatest disaster in maritime history has just begun. For Paddy, Sophie, Juliana, and Alfie, the voyage was already packed with secrets, danger, and mysteries hidden in the luxurious corridors of the massive ship. Now, as the icy waters of the Atlantic flood the lower decks, their individual struggles for survival become desperately intertwined. The lifeboats are too few, the panic is rising among the passengers, and the time to escape is running out quickly. Gordon Korman plunges you straight into the heart-pounding action of that fateful night. You will feel the chill of the ocean air and the terrifying tilt of the deck as the four young passengers fight to stay alive. They must rely on their courage, their quick wits, and each other to navigate the incredible chaos and find a way off the doomed ocean liner. This historical adventure captures the sheer scale and terror of the tragedy while keeping you rooted in the gripping, personal stories of kids just like you. The clock is ticking, and every single second counts.
9-12 Years
N/A /5
Chase Ambrose does not remember falling off the roof. In fact, when he wakes up in a hospital room, he does not remember anything at all. He has to relearn his entire life, starting with his own name. But the biggest mystery is not how he got hurt. The real mystery is who he was before the accident. When Chase finally returns to middle school, he notices that his classmates have very different reactions to him. Some of the tough kids treat him like a superstar, while others shrink away in terror the moment he walks down the hallway. One girl is so furious that she dumps her frozen yogurt right on his head. Slowly, Chase begins to realize the awful truth. Before his accident, he was the biggest bully in the entire school. Now, he is faced with a massive choice. He has been given a completely clean slate, but his old friends want him to go back to his cruel ways. Will Chase fall back into his old habits, or will he use this second chance to become a completely different person?
9-12 Years 258 Pages
N/A /5
Swindle

Zoobreak

Book 2

Griffin Bing, the famous middle schooler known as the Man With A Plan, is back for another incredible heist. When his class takes a seemingly innocent field trip to a rundown floating zoo, Griffin and his friends are absolutely horrified by what they discover. The living conditions are terrible, and the exotic animals are being completely mistreated by the greedy owner. Things get even more personal when they spot a very familiar face behind the rusty bars. Cleo, the beloved pet monkey belonging to their animal loving friend Savannah, has been missing for weeks. Finding her trapped on this miserable boat is the final straw. Griffin knows he has to assemble his trusted team of specialists to pull off the ultimate rescue mission. But breaking the animals out of their cages is only the first half of the problem. Once the team successfully steals a boat full of wild creatures, they have to figure out how to hide them in their quiet suburban neighborhood. Get ready for massive laughs and total chaos as Griffin and his crew attempt their wildest, most unpredictable operation yet.
9-12 Years 240 Pages
N/A /5
The morning after Hurricane Leo destroys the town of Canaan, four eighth-grade friends—Evan, Jason, Mitchell, and CJ—set out to explore the wreckage. They are annoyed when Evan brings along Ricky, the quiet new kid in school. But it is Ricky who stumbles upon the ultimate discovery: a hidden trapdoor in the woods leading to an abandoned, fully intact underground bomb shelter. Complete with electricity, snacks, and old movies, the bunker becomes their ultimate secret hideout. It is a place to escape the chaos above ground. But the fun does not last long. Snooping locals are getting too close, and tensions within the group are rising. Soon, the boys realize that the fort is more than just a cool hangout—it is a desperate refuge for one of them who is hiding a dark and dangerous secret at home. To protect their sanctuary, the boys must learn to trust each other completely, sharing their deepest secrets to build the safest place they can.
9-12 Years 256 Pages
N/A /5
Your town used to be so quiet, but everything changes when someone sneaks into your school and draws a swastika, a symbol of hate. Who would do such a thing? Everyone is asking questions. Michael was the first to see it, and suddenly, he's a suspect! Link, who is usually very popular, feels pressured to find answers. And Dana, who is Jewish, feels more alone than ever. As more swastikas appear, the mystery gets bigger. But some students decide to fight back with kindness and understanding. They start a project to bring everyone together instead of letting hate pull them apart. As Link, Michael, and Dana try to solve the puzzle, they discover that sometimes, understanding what happened in the past can help us face problems today. Join these friends as they learn about standing up for what's right, the power of community, and how choosing kindness can make a real difference, even when things are tough.
9-12 Years 256 Pages
N/A /5
Dennis and Rob think they have scored the absolute perfect summer jobs. They are hired as counselors to drive a van full of kids on the JT Juniortours cross-country adventure. It sounds like an easy ride filled with sightseeing and fun. But there is one massive problem they never saw coming, and his name is Artie Geller. Artie is only ten years old, but he has the mind of a ruthless business tycoon. Everywhere the tour van stops, Artie manages to slip away from his counselors to set up wild, highly profitable business schemes. From selling fake souvenirs to running underground street games, the kid is a financial genius who simply cannot be controlled. Dennis and Rob quickly realize their relaxed summer is actually a nightmare of constant panic. They spend all their time chasing Artie down and trying to hide his massive cash operations from their strict tour boss. As you ride along on this hilarious road trip, you will watch two desperate counselors try to outsmart a pint-sized mastermind before his cross-country business empire gets them all arrested by the FBI.
9-12 Years 167 Pages
N/A /5
Cooper Vega's family moves so often that he is practically invisible no matter where he goes. Now they have relocated to the small town of Stratford, and the new kids do not even try to learn his name. To his classmates, he is just the new guy in the background. Feeling bad about uprooting him once again, his parents buy him a fancy, state-of-the-art smartphone to help him stay connected. But almost immediately, the brand new device starts glitching out. It buzzes randomly, flashes weird glares across the screen, and then reveals something completely impossible. A person is trapped inside the phone. It is the ghost of a boy named Roderick, who claims he lived during the exact same time as William Shakespeare and had a serious grudge against the famous playwright. Cooper assumes the phone is simply broken, but he soon realizes he cannot get rid of his haunting companion. Even stranger, the historical ghost actually decides to start helping Cooper navigate his new life. You will laugh as Roderick tries to offer seventeenth-century solutions to twenty-first-century middle school problems, proving that a nobody kid and a cranky ghost might just make the perfect team.
9-12 Years 240 Pages
N/A /5
Donovan Curtis is the kind of kid who acts first and thinks later. When one of his reckless middle school pranks goes horribly wrong and causes massive destruction to the school gymnasium, Donovan is sure his life is officially over. But thanks to a bizarre administrative mix up, the superintendent's office makes a massive mistake. Instead of receiving a severe punishment, Donovan receives an elite acceptance letter. He has been accidentally assigned to the Academy of Scholastic Distinction, a special program designed exclusively for brilliant and highly gifted students. Realizing this is the ultimate hideout, Donovan decides to play along and pretend he belongs among the young geniuses. Surrounded by kids who are busy building complex robots and solving advanced math equations, Donovan sticks out like a sore thumb. He cannot pass a single test, but his street smarts and normal kid perspective begin to have a surprising impact on his strictly academic classmates. As the threat of discovery looms over his head, Donovan is about to prove that you do not need a massive IQ to be exactly what a school needs.
9-12 Years 272 Pages
N/A /5
Keenan has lived all over the world, but he has never seen a place quite like Centerlight Island. The town is literally split right down the middle between the United States and Canada. But the unusual geography is nothing compared to his eccentric new neighbor, ZeeBee. She is completely obsessed with the island's secret history of Prohibition-era smugglers and hidden treasures. ZeeBee is also convinced of something wild. She believes her massive, terrifying dog, Barney, was actually murdered. Keenan finds this very hard to believe, especially since Barney was notoriously mean and terrorized the entire neighborhood. Literally everyone on the island had a reason to dislike that dog. But when ZeeBee recruits Keenan and her new, extremely gentle puppy to help investigate, things take a serious turn. As you follow the clues alongside Keenan and ZeeBee, the local dog mystery quickly uncovers a massive, shocking conspiracy tied to the island's gangster past. The good news is that Keenan might have finally found a true best friend. The bad news is that they have stumbled into a highly dangerous situation, and now someone is coming after them.
9-12 Years 336 Pages
N/A /5
Deep beneath the ocean waves, an ordinary summer internship is about to turn into a deadly treasure hunt. Four teenagers are spending their vacation on a marine expedition, diving into the deep to study a specialized underwater habitat. But when a sudden seismic event shifts the ocean floor, it reveals a breathtaking secret hidden in the coral: a sunken ship loaded with priceless treasure. You will plunge into the dark, shark infested waters as the kids attempt to salvage the gold before anyone else discovers their find. But the dazzling promise of incredible wealth quickly begins to tear their friendships apart. You will feel the crushing underwater pressure and the rising tension as greed sets the crew against one another. Between the dangerous depths, the circling predators, and the overwhelming temptation of a massive fortune, surviving this summer will require much more than just a scuba tank.
9-12 Years 148 Pages
N/A /5
Masterminds

Payback

Book 3

The clones of Project Osiris have survived cross country chases and devastating betrayals, but their ultimate fight is just beginning. Now split into pairs, these teenagers must navigate the dangerous real world while carrying the genetic legacy of history's worst criminal masterminds. Amber and Malik take a massive risk by tracking down Malik's DNA donor, a notorious mob boss who tantalizes Malik with the dangerous promise of a real family. Meanwhile, Eli and Tori dig deeper into the closely guarded conspiracies that created them, desperately searching for the shocking truth behind Eli's own mysterious origins. You will be completely absorbed as the four fugitives attempt to reunite, facing off against new allies and terrifying enemies. To permanently destroy Project Osiris and reclaim their futures, they will have to overcome the darkest parts of their own DNA. This high-octane conclusion delivers non stop twists, explosive action, and an unforgettable finale.
9-12 Years 320 Pages
N/A /5
Aiden and Meg Falconer are officially outcasts. With their parents sitting in a high security prison serving a life sentence for mysterious crimes, the siblings have been abandoned by the government and placed on a harsh prison farm. But Aiden and Meg know their parents are completely innocent. To prove it, they have to do the unthinkable: break out and go on the run. Now, the Falconer siblings are fugitives from justice. They are crisscrossing the country, trying to stay one step ahead of the law while searching for the single piece of evidence that can free their family. Living out of luxury hotels might sound like a dream, but the reality is a terrifying game of cat and mouse. The FBI is hot on their trail, and their faces are suddenly plastered all over the national news. With everyone looking for them, Aiden and Meg must rely entirely on their wits, their courage, and each other. They cannot stop moving, and they cannot trust anyone as they race against time to uncover the truth before they are caught for good.
9-12 Years 148 Pages
N/A /5
The 39 Clues

One False Note

Book 2

The race to become the most powerful people in the world has officially begun, and orphans Amy and Dan Cahill are already running for their lives. Hot on the trail of the second of thirty-nine hidden clues, the siblings find themselves speeding across Europe on a train, desperately trying to stay one step ahead of their ruthless, backstabbing relatives. Their latest historical puzzle leads them deep into the life and music of a legendary composer, but uncovering the truth is proving to be incredibly dangerous. Suddenly, Amy and Dan are prime suspects in a high-profile hotel burglary, dodging local police and navigating treacherous new cities. From high-speed boat chases through winding canals to outrunning an angry mob, the stakes have never been higher. With their enemies closing in and traps waiting at every turn, Amy and Dan must rely on their wits and each other to survive. This fast-paced, globe-trotting adventure is packed with historical secrets, thrilling action, and non-stop suspense.
6-8 Years 9-12 Years 176 Pages
N/A /5
Bugs Potter is not an easy person to keep track of. In fact, wherever this unpredictable kid goes, total chaos is absolutely guaranteed to follow. One minute, he is spotted running frantically out of a packed and noisy rock club wearing a completely fake mustache. The very next minute, he is disguised as a telephone repairman, trying to smooth talk his way into the heavily guarded hotel suite of a massive movie star. Nobody can quite figure out exactly who Bugs Potter is, or why he is constantly involving himself in such outrageous situations. His energy is endless, and his schemes are completely brilliant. But there is a secret behind his wild and crazy behavior. Bugs has an absolute obsession with music, and he will stop at nothing to get behind a set of drums and play his heart out. Whether he is crashing a high school band rehearsal or infiltrating a celebrity event, this drumming fanatic is on a mission. Is he just a completely crazy kid, or is he actually a musical genius waiting for his big break?
9-12 Years 179 Pages
N/A /5
Reef and Theo are completely ordinary kids, until their minds start playing terrifying tricks on them. Out of nowhere, they begin experiencing vivid flashes of strange memories while going about their daily routines. The problem is that these sudden memories do not actually belong to them. Even worse, as these foreign thoughts flood into their minds, their own personal memories are beginning to slowly vanish. For Reef, this memory swap is a complete disaster. The vanishing moments are the only connections he has left to his mother, and he is terrified of losing them forever. For Theo, however, the situation is strangely thrilling. The new, unfamiliar memories offer him an incredible sense of freedom that he never gets to experience while living under the strict rules of his demanding father. As the mind-bending phenomenon accelerates, the two boys realize their lives are somehow connected. You will follow Reef and Theo as they desperately try to unravel the mystery behind their swapped minds. They must race against time to figure out how to stop the process and reclaim their own identities before everything they know about themselves is permanently erased.
9-12 Years
N/A /5
Fourteen-year-old Amy Cahill and her younger brother, Dan, have been traveling the globe on a highly dangerous hunt for the 39 Clues. Through all the betrayals and near-death experiences, one single belief has kept them going: they are the good guys. But when they arrive in China, a shocking discovery completely shatters their reality. They uncover a dark, deeply hidden secret about their parents that changes everything they thought they knew about their family's past. For the very first time since the hunt began, the intense pressure tears the siblings apart. They have a massive argument, and soon after, Dan completely disappears into a country of more than a billion people. Now, Amy is left entirely alone and facing an impossible, heartbreaking decision. You will follow her frantic journey through crowded streets and ancient temples as she weighs her options. Should she continue the desperate search for the next Clue to stay ahead of their ruthless relatives, or must she abandon the hunt entirely to track down her missing brother? The stakes have never been higher for the Cahill kids.
9-12 Years 192 Pages
N/A /5
Titanic

Unsinkable

Book 1

The mighty Titanic has been declared unsinkable, a true marvel of modern engineering preparing for its grand maiden voyage. But as the massive ocean liner leaves the docks, it carries a deep undercurrent of danger for four very different young passengers. Paddy is a desperate stowaway, sneaking aboard to escape a deadly group of criminals from his past. Sophie has just watched her mother be arrested and handed over to the police right before the ship departed. Juliana is traveling in first class, but her family's incredible riches barely cover up her father's descending madness. And Alfie is working on the ship while guarding a massive secret that would get him instantly thrown off if anyone discovered the truth. As the great ship cuts through the freezing Atlantic waters, the lives of these four kids become surprisingly intertwined. You will explore the glittering ballrooms and the sweltering boiler rooms alongside them, feeling the tension rise with every passing day. They are all running from something, but the further the Titanic gets from the safety of the shore, the closer they sail toward an unimaginable disaster.
9-12 Years 176 Pages
N/A /5
Swindle

Swindle

Book 1

Griffin Bing is known around his middle school as the man with a plan. When he discovers an incredibly rare, vintage Babe Ruth baseball card inside an abandoned house, he thinks his family's financial troubles are finally over. But things quickly go wrong when he tries to sell the priceless collectible. He visits a shady antique dealer named S. Wendell Palomino, who completely tricks Griffin and buys the card for practically nothing. Furious at being cheated, Griffin decides that he is not going to let the greedy dealer get away with the robbery. He needs to pull off a massive heist to steal his rightful property back, but he cannot do it alone. Griffin carefully recruits a highly unusual team of classmates, including an animal whisperer, a computer genius, and an acting expert. As you join Griffin's crew, you will experience the ultimate thrill of planning the perfect break-in. They have to outsmart high-tech alarms, dodge a massive guard dog, and sneak past the authorities. It will take incredible teamwork and a flawless strategy to pull off the ultimate payback against a master swindler.
9-12 Years 256 Pages
N/A /5
The RMS Titanic is racing across the icy Atlantic Ocean, celebrated as the greatest and safest ocean liner ever built. But beneath the glittering chandeliers and luxurious dining rooms, a deadly threat is quietly stalking the decks. There is a cold blooded killer hiding among the thousands of passengers, and the only people who know the terrifying truth are four teenagers. You are swept aboard the doomed ship as these young passengers desperately try to unmask the murderer before they strike again. They must navigate the strict class divisions, sneak through restricted areas, and outsmart a dangerous criminal while surrounded by the vast, unforgiving ocean. You will feel the tension build with every turn of the page, knowing that a much larger historical disaster is looming just ahead in the dark water. It is a gripping mystery that merges true history with a heart stopping race for survival.
9-12 Years 166 Pages
N/A /5
Slacker

Slacker

Book 1

Cameron Boxer has one ultimate goal in life: to play video games in his basement without any interruptions from his parents or teachers. When his extreme laziness finally gets him into major trouble, Cameron invents a fake school club called the Positive Action Group. It is supposed to be the perfect cover story to make him look like a dedicated student while he secretly continues gaming. But his brilliant plan backfires spectacularly. Other kids actually start joining the club, taking the community service missions completely seriously. Before he can stop it, the boy who never cared about anything suddenly finds himself elected president of the most active organization in town. You will crack up as Cameron tries to manage his accidental empire of do gooders. He is forced to leave his couch and become a leader, discovering that stepping into the real world might actually be more exciting than any video game.
9-12 Years 242 Pages
N/A /5
Donovan Curtis has never been accused of being a genius. His best friend, Noah Youkilis, on the other hand, is officially supergifted with an off the charts IQ. But after years of intense academic pressure, Noah is desperate for a chance to just be a regular kid. He transfers to Donovan's school hoping for a normal life, but immediately runs into trouble with the school's most aggressive bullies. When a freak accident puts the entire community in danger, Donovan bravely leaps into action to stop a massive disaster. It is a moment of pure heroism, but Donovan cannot afford to take the credit without getting into serious trouble. To protect his friend, Noah steps up and claims he was the one who saved the day. Overnight, the super nerd becomes a massive celebrity. As the entire town celebrates Noah as their ultimate hero, the fame starts to go to his head. Now, Donovan has to figure out how to keep their enormous secret safe while watching his best friend turn into the very thing they both used to despise.
9-12 Years 304 Pages
N/A /5
Cameron Boxer is the undisputed king of the slackers. He has always believed that putting effort into anything is a complete waste of time. But lately, Cameron has actually found something worth focusing on. By live-streaming himself playing video games online, he has quickly built a massive audience and is on the verge of finding real fame. His secret weapon is Elvis, a live beaver who sits right beside him and seems to love the flashing video games just as much as he does. The only problem with Cameron's big gaming goals is that real life keeps getting in the way. School assignments are piling up, the accidental club he started is demanding his attention, and various misguided adults are suddenly deciding that a beaver should not be watching screens all day. To conquer the famously impossible Level 13 of his favorite game, Cameron is going to have to pull off some serious trickery. You will laugh out loud as you watch him dodge responsibilities, execute wild cover-ups, and try to keep his beloved gaming setup intact. It turns out that defending your right to slack off takes a tremendous amount of hard work.
9-12 Years 256 Pages
N/A /5
Son of the Mob

Son of the Mob

Book 1

Being a teenager is complicated enough, but for Vince Luca, it is a daily struggle for survival. As the son of a powerful local mob boss, Vince's life is constantly interrupted by shady uncles dropping off stolen merchandise and intimidating guys lingering in his living room. All Vince wants is to live a normal high school life, stay completely out of the family business, and find a girl who is not absolutely terrified of his last name. When he finally meets Kendra, she seems incredibly perfect. She is smart, beautiful, and completely unafraid of him. But there is one massive problem: Kendra's father is the dedicated FBI agent whose ultimate career goal is to lock Vince's dad in a federal penitentiary. You will laugh constantly as Vince tries to navigate this disastrously complicated romance. He must desperately hide his family's chaotic illegal activities while keeping his new relationship a secret from everyone involved.
13-18 Years
N/A /5
There are only two things in the world that twelve year old Trevor truly cares about. The first is dominating his highly competitive, action packed war video games. The second is his great grandfather, Jacob, who is a living, breathing World War II hero. During the war, Jacob bravely helped liberate a small French village from enemy forces and was celebrated as a national legend upon his return. Now, decades later, Jacob is finally ready to return to Europe. He wants to carefully retrace his historic steps, from his intense military training all the way to the very village he saved. Trevor is beyond thrilled to tag along, expecting an incredible adventure that mirrors his favorite combat video games. But as they travel across the French countryside and arrive at the historic battlegrounds, Trevor's perspective begins to shift. He uncovers hidden truths about the famous battle, realizing that real war is nothing like playing on a screen. As the dark and complicated history comes to light, Trevor is forced to question everything he knows about courage, sacrifice, and what it truly means to be a hero.
9-12 Years 212 Pages
N/A /5
Thirteen year old Dan Cahill and his older sister, Amy, finally thought they could go back to living normal lives. After a grueling global hunt, they successfully uncovered the secret to their powerful family's history. They believed the danger was completely behind them. Unfortunately, the real nightmare is only just beginning. Without warning, mysterious distress calls start pouring in from all corners of the globe. Members of the Cahill family are being aggressively kidnapped by a terrifying and shadowy organization known only as the Vespers. Amy and Dan have no idea what this secret group actually wants, but the demands are clear. The siblings have only days to pull off an impossible heist and steal a famous painting, or their captured friends will face the ultimate consequence. Thrust back into a high stakes adventure, Amy and Dan must race across the world to outsmart a brilliant enemy. The Vespers are playing to win, and they do not care who gets hurt in the process. Can the siblings solve this bizarre ransom request before the clock runs out?
9-12 Years 13-18 Years 222 Pages
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The ocean holds incredible secrets, and four young divers are determined to uncover them. In this thrilling continuation of the sunken treasure adventure, the stakes are higher than ever before. What started as a simple summer internship has rapidly transformed into a dangerous underwater race. The young crew is hot on the trail of a legendary shipwreck that holds an unimaginable fortune. But exploring the deep blue waters comes with immense risks. The pressure is mounting, the ocean currents are treacherous, and the team is not the only one searching for the long lost gold. Ruthless treasure hunters are tracking their every move, willing to do whatever it takes to claim the incredible prize for themselves. With millions of dollars on the line, trust becomes the most valuable commodity of all. The divers must push their skills to the absolute limit while navigating dangerous marine life and dealing with sabotaged equipment. Can they outsmart their greedy rivals and survive the crushing depths, or will the ocean's greatest treasure remain buried forever?
9-12 Years 160 Pages
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Dexter Foreman is twelve going on eighty. Having lived at The Pines retirement village with his grandmother since he was six, he gets along much better with senior citizens than kids his own age. He has been happily homeschooled by the elderly residents, learning unique life skills and developing a taste for decades-old movies. But Dexter's comfortable life is turned upside down when the county truancy officer shows up and forces him to attend the local public middle school. Suddenly, Dexter is thrust into a chaotic world of lockers, cafeterias, and teenagers. Dressed like a grandpa and acting just as cranky, he sticks out like a sore thumb. While most students think he is a total weirdo, a few—like school reporter Gianna Greco—find him fascinating. Dexter would do absolutely anything to escape middle school and return to his peaceful life at The Pines. But when his old and new worlds unexpectedly collide, the results will surprise everyone—especially Dexter himself!
9-12 Years 288 Pages
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Carter never meant to become the town's biggest spy. But if he hadn't been staring at his phone on the ski slopes, he wouldn't have crashed into his brother and ended up stuck at home with two broken legs. Now, trapped in a double cast and dying of boredom, Carter needs a distraction. Using his tech skills, he hacks into the live feeds of the local police cameras and starts flying his drone around the neighborhood. At first, it is just harmless snooping—watching his classmates when they think nobody is looking. But soon, Carter spots something deeply suspicious. A strange new arrival in town is acting like a criminal, and nobody else seems to notice the bizarre events unfolding right under their noses. As Carter digs deeper into the mystery from his bedroom command center, his secret surveillance operation takes a dangerous turn. What happens when the ultimate snooper gets caught, and the dangerous people he is watching figure out exactly where he lives?
9-12 Years 200 Pages
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The students of Macdonald Hall are incredibly tired of being humiliated by their wealthy rivals at York Academy, especially when it comes to the swimming team. Bruno and Boots, the school's most notorious pranksters, realize exactly what the problem is: their school does not even have a swimming pool. Determined to give their team a fighting chance, the boys decide they need to raise the money to build a world class pool for their beloved boarding school. You will follow the legendary troublemaking duo as they launch a series of increasingly ridiculous and chaotic fundraising schemes. From setting up bizarre businesses to organizing school wide spectacles, their efforts quickly spiral out of control. You will laugh at every unexpected twist as Bruno and Boots attempt to convince their strict Headmaster, The Fish, that their disastrous money making projects are actually for a good cause.
9-12 Years 196 Pages
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Life at Macdonald Hall has always been somewhat chaotic, but it was a fun kind of chaos. That all changes the day Walter C. Wizzle arrives on campus. The new educational expert has brought a massive, highly efficient computer system with him, and he is determined to modernize the school whether the students like it or not. Suddenly, the rules are changing. Mr. Wizzle is forcing everyone to wear stiff ties, strictly enforcing bizarre new regulations, and handing out demerits and detentions with brutal speed. The school is turning into a robotic nightmare, and the boys are miserable. But best friends and legendary pranksters Bruno and Boots are not going to take this technological takeover lying down. They decide it is time to fight back against the machine. You will join the duo as they brainstorm a series of hilarious, increasingly elaborate schemes to sabotage Mr. Wizzle and his precious computer. It is a battle of human creativity against cold, calculating logic. Bruno and Boots must use every trick in their playbook to save their school from absolute boredom before they are expelled for good.
9-12 Years 224 Pages
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Mount Everest is the ultimate test of human endurance, a frozen peak that has claimed the lives of countless experienced climbers. Now, an energy drink company is sponsoring a massive reality television contest to find the youngest person to ever reach the summit. Twenty incredibly talented teen climbers have been selected to attend a grueling boot camp in the Rocky Mountains, but only four will earn a spot on the final expedition. You are dropped right into the freezing, high altitude drama as these young athletes face extreme physical challenges and fierce rivalries. Some competitors are truly ready for the harsh conditions, while others will stop at nothing to eliminate their competition and secure their place in history. You will experience the intense pressure and breathless suspense as these teenagers push their bodies to the absolute limit. It is a thrilling race to the top where a single mistake could cost them everything.
9-12 Years 116 Pages
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Leo Caraway has his entire future perfectly planned out. He is the president of the Young Republicans club, boasts a flawless grade point average, and is completely focused on his future at Harvard. But a sudden, unfair accusation of cheating strips him of his hard-earned scholarship, leaving his plans in ruins. Desperate for a way to pay his tuition, Leo makes a shocking discovery. His biological father is not the man he thought, but Marion X. McMurphy, better known as King Maggot, the chaotic lead singer of the most destructive punk rock band in history. Disgusted by his true parentage but out of options, Leo hatches a wild scheme. He will join King Maggot on the band's crazy summer revival tour and somehow convince the rocker to pay for his college education. Plunged into a loud, unpredictable world of touring musicians and diehard fans, Leo quickly realizes that life on the road cannot be controlled or scheduled. As the summer blasts on, you will ride along with Leo through hilarious disasters and surprising moments of connection. He might just discover that the father he feared, the friends he makes, and his own highly organized self are far more complicated than he ever imagined.
9-12 Years 338 Pages
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Aiden and Meg Falconer are living a nightmare. Their parents, both respected criminologists, have been suddenly convicted of treason and sentenced to life in a maximum security prison. Now, the siblings are trapped in a bleak juvenile detention center, surrounded by enemies and completely isolated from the outside world. But Aiden and Meg absolutely refuse to believe their parents are guilty of betraying their country. Knowing they are the only ones who can uncover the truth, they hatch a daring and highly dangerous plan to break out of the facility. You will be hooked from the very first page as the siblings become fugitives, racing across the country to track down a mysterious figure known only as Uncle Frank. You will follow their desperate struggle to survive on the run, dodging relentless FBI agents and uncovering dangerous secrets to clear their family name before they are locked away forever.
9-12 Years
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